"Spike TV honors digital women, Ray Liotta in video game awards", one of the best-selling third-party GameCube games, Entertainment and Leisure Software Publishers Association, https://www.gamespot.com/articles/ea-to-publish-soul-calibur-ii-in-europe/1100-2908888/, https://www.gamespot.com/articles/european-soul-calibur-ii-release-announced/1100-6071462/, "Soulcalibur II HD Online release date set", "Soul Calibur II HD Online Gets Japanese Release Date", "Cloud Strife was almost the PS2 guest character for Soulcalibur II", "New Soul Calibur II Artbook Announced: News from", "Soulcalibur II HD Online Out On Nov. 19 For PS3, Nov. 20 For Xbox 360", "SoulCalibur 2 HD Online release date announced", "Soulcalibur 2 HD Online coming this fall to PS3 and Xbox 360", "SoulCalibur II Reviews and Articles for Xbox", "SoulCalibur II Reviews and Articles for GameCube", "SoulCalibur II Reviews and Articles for PlayStation 2", "Soul Calibur II Review • Reviews • Eurogamer.net", "SoulCalibur 2 HD Online review • Reviews • Xbox 360 •", "Soul Calibur II Review - GameSpot.com Xbox", "Soul Calibur II Review - GameSpot.com Gamecube", "Soul Calibur II Review - GameSpot.com PS2", "GameSpy: Soul Calibur II - Page 1 Gamecube", "Review: Soul Calibur II for Xbox on GamePro.com", "Review: Soul Calibur II for PS2 on Gamepro.com", "Review: Soul Calibur II for GameCube on GamePro.com", "SoulCalibur II Critic Reviews for GameCube", "Official XBOX Magazine | Soulcalibur II HD Online review", "SoulCalibur II Critic Reviews for PlayStation 2", "The Magic Box - US Platinum Chart Games", https://en.wikipedia.org/w/index.php?title=Soulcalibur_II&oldid=975867816, Fighting games used at the Evolution Championship Series tournament, Fighting games used at the Super Battle Opera tournament, Multiplayer and single-player video games, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in multiple platform mode, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 30 August 2020, at 21:11. As in Soulcalibur, there is a "Museum", containing character artwork, various videos (like Arcade Intro or WMM intro and Ending) and Weapon Exhibition. "[38], In the first ever Spike Video Game Awards in 2003, SoulCalibur II won in the category Most Addictive Game. The home versions of the game feature Necrid, a new character created by Todd McFarlane, and one of three platform-exclusive characters: Heihachi Mishima from Tekken only on the PlayStation 2, Link from The Legend of Zelda only on the GameCube, and Spawn from the comic book series of the same name by McFarlane only on the Xbox. Cloud Strife from Final Fantasy VII was originally intended to fill Heihachi's spot on the PS2 version but the licensing deal fell through at the last moment. The plot of the mode puts the player into the role of a swordsman searching for Soul Edge, who suddenly is faced against a powerful mad knight named Veral (who takes the form of Nightmare, then Inferno), searching for Soul Edge for his own desires. Originally intended to be released on Sega's NAOMI board,[3] the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003. For reasons unknown, the English version of the HD re-release lacks the dual-language option available in the original game and only features English voice acting. [41] As of 2007, the GameCube version sold about a million copies in the US, and 100,000 in Japan, making it one of the best-selling third-party GameCube games. A high-definition port, titled SoulCalibur II HD Online, was released for the PlayStation 3 and Xbox 360 in 2013. 『ソウルキャリバーII』(ソウルキャリバーツー、SOULCALIBUR II)は、ナムコが発売した3D武器格闘。“ソウルシリーズ”の第3作目。 2002年にアーケード版が製作され、翌年家庭用ゲーム機版がPlayStation 2、ニンテンドーゲームキューブ、Xboxの3機種同時に発売された。 The Arcade version has a unique mode called "Conquest Mode" that allows the player to pick an army, fight enemies and gain experience points, allowing it to increase the level of the selected player. Next Generation ranked it as the 69th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Around those times various warriors came into contact of the blade's remaining fragments, revealing Soul Edge's ultimate survival after its defeat. Fully returning as playable characters are Astaroth, Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Seung Mina, Sophitia, Taki, Voldo, Xianghua, and Yoshimitsu. The efforts made by the young knight were fruitless, and four years later the Azure Knight Nightmare returned. A new unlockable character Charade, like its predecessors Edge Master and Inferno, switches its style to match existing characters' move lists with each individual round of fighting. [10], A high-definition version of the game, titled Soulcalibur II HD Online, was released digitally for PlayStation 3 through PlayStation Network and Xbox 360 through Xbox Live in North America and Europe on November 19 and 20, 2013, respectively, and in Japan on February 20, 2014. But just as the ceremony was to start, three young warriors assaulted the castle. Out of the 25 selectable characters, 13 were granted a third costume: Astaroth, Cassandra, Ivy Valentine, Mitsurugi, Nightmare, Raphael, Seung Mina, Sophitia, Taki, Talim, Voldo, and Xianghua. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters. [4][11][12] It includes all game modes from the original releases, as well as support for online only gameplay over PlayStation Network and Xbox Live, respectively. Inferno is in the game, but it is not a playable character. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters.The game was a major critical and commercial success. "Weapon Master Mode", made in a similar fashion to Soul Edge's "Edge Master Mode" and Soulcalibur's "Mission Mode", takes the core system from "Conquest Mode" and expands upon it. Key game system improvements include an easier "step" and "avoid" systems, arena walls (rather than ring-out ability on all sides) and wall-specific moves, a three-step Soul Charge system, a clash system that is used when two attacks would hit each other resulting in a white flash, Guard Break attacks which put a blocking player into a post guard-impact state, just frame moves awarding additional hits to players who could time their command inputs well, and a revised Guard Impact system that removed height-based Impact moves and instead used a more unified system (high and mid attacks are countered using Repels, mid and low attacks are countered using Parries). The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Ostreinsburg Castle. A soundtrack for the game was released as Soulcalibur II Original Soundtrack. "[37] IGN writer Kaiser Hwang gave the game a positive review, but commented on its similarity to the first game "And so, while evolution is not always mandatory, sometimes pushing the boundaries can lead to bigger and better things. There are also "Extra" versions of these modes, intended to allow the use of the Extra Weapons. Soulcalibur II Developer(s) Namco Publisher(s) Namco Designer(s) Hiroaki Yotoriyama Masaki Hoshino (HD Online) Picture format 1080p (HDTV) (HD Online) 720p (HDTV) (Xbox) 480p (EDTV) 480i (SDTV) Platform(s) Arcade GameCube PlayStation 2 Xbox PlayStation 3 (HD Online) Xbox 360 (HD Online) Released Arcade July 30, 2002 Consoles JP March 27, 2003 NA August 27, 2003 EU September 26, 2003 HD Online November 20, 2013 Genre(s) Fighting Mode(s) Up to 2 players simultaneously Input method…